LongDZrest PlayDZ2DZcards A A Act ive j j h a b c i a b c d Indicators of the maximum hit points at each level of B B LeadingDZcardDZplayed RevealDZmonsterDZactions,DZactDZinDZinitiativeDZDZorder.A portrait , icon , and name of the class.Once a character class has been chosen, the player takes the corresponding character mat, character tokens, and that character’s starting hand of Level 1 ability cards from the larger tuck box containing the character’s symbol, as well as the miniature contained in the smaller character tuck box. When the box is first opened, the Brute , Tinkerer, Spellweaver , Scoundrel , Cragheart , and Mindthief are available. Each class has a unique set of abilities, so this is an important decision to make. Only one copy of each character class can be played in any given scenario. p q m n o l k e f h g i j b dĬharacter Mats When a player begins their journey with the game, he or she will select one of the available character classes to play. The elemental infusion table with all six elements set in the “Inert” column.Piles of damage tokens , money tokens , and condition tokens .A deck, however, may be modified by level-up bonuses, items, scenario effects, and the effects of the CURSE and BLESS conditions. A standard attack modifier deck consists of twenty cards as shown at the top of the page, not the character- specific modifier cards found in the character boxes. Shuffled decks of attack modifier cards for each player and one for the monsters .
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The second will teach you how to use the Scenario Book to link a series of adventures together to create a story of your own choosing, advancing your character’s abilities and unlocking new content to further enhance your experience. This rule book is split into two parts: The first part will teach you how to play through an individual scenario, interacting with monsters and the environment using character ability cards. Any revealed scenario, however, can also function as a highly variable stand-alone experience. The game is meant to be played as part of a campaign, where a group of players will use the accompanying Scenario Book to string together a series of adventures, unlocking new content for the game as they progress. STOP! If you would prefer to watch a video explanation of the rules, please visit Gloomhaven is a cooperative game of battling monsters and advancing a player’s own individual goals.