Palmod is simply the best user/artist friendly tool there is.įor those who don't know Palmod, here are the little things that make it great : I'm impressed by the number of games you've added ! I'm very glad I checked the Rom Hacking Discussion tab today (this is the first time I do that in about two years) as I could discover your post. DM me and I'll send you the link if you want: that may or may not be relevant to your interests. Sometimes even just having a correct reference sprite can be useful, as while a non-indexed sprite might have the wrong color order relative to ROM, it'd still give strong hints as to what to be looking for amongst memory.Įdit: We have a PalMod development discord you're welcome to join as well. Usually somebody gets excited about a game and helps supply the offsets, which we then in turn add to PalMod.
#VAMPIRE SAVIOR 2 FELICIA SPRITE SHEET HOW TO#
There's a guide on the main website as regards how to explore the ROMs to find that kind of data. That's correct: for 5 Special we don't have the portrait offsets yet. Color format is really the first question, and then after that getting the right offsets and such are the next step. We've made substantial inroads on the Capcom and SNK fighting game libraries so far, and along with that comes nice reference points that make adding other games easier. Or if you know hex offsets for palettes that PalMod doesn't support - please let me know and I'm happy to update.Įdits: updated supported games list as of 5įor a game to be supported by PalMod, the more data that can be presupplied the better. Or if you just want to crib hex offsets, those are on github at. If you don't see what you want already in PalMod, it can visualize (as colors) areas of any arbitrary ROM using extension files. Right now it understands most popular 16/24/43 color formats (usually some form of RGB333, RGB444, RGB555, RGB666, or RGB888). * Super Gem Fighter Mini Mix (USA 970904) * Ranma Nibunnoichi: Chougi Ranbu Hen (SNES) * Marvel Super Heroes: War of the Gems (SNES)
#VAMPIRE SAVIOR 2 FELICIA SPRITE SHEET PLUS#
* King of Fighters 2003: 2004 EX Ultra Plus * King of Fighters 2002PS2 (Neo-Geo hack) * King of Fighters '97 Anniversary Edition (Neo-Geo)
* Karnov's Revenge / Fighter's History Dynamite
* Guilty Gear #Reload (Steam/Community Port) * Dragon Ball Z: Extreme Butoden (Nintendo 3DS) * Dengeki Bunko: Fighting Climax IGNITION * Bishojo Senshi Sailor Moon S - JR (SNES) The supported arcade ROM game list right now is: It adds a straight-forward front-end to the hex editing required, with live previews for most sprites. It's meant to make palette editing these ROMs practical for users. I've been working on a PALette MODification tool for fighting game ROMs for a while now, and realized I should mention it here in case it was useful.